
Blog
September 15, 2026
September Update: Blitz
New Event: Blitz
A brand-new event, Blitz, arrives on October 2nd. But before it begins, we’ll be dropping previews and teasers across our social channels. Keep an eye out, work together with the community, and piece together the clues to see if you can figure out what Blitz is all about before the big reveal!
Player Profile
SCID Login button has been moved to profile main page.
Change account button has been added to the profile main page.
Ranking buttons/shortcuts added for Warships, Mega Crab and CoE events.
A visit button has been added to view the current Warships base.
Mega Crab rank stats have been added.
Leaders
Leader bugfixes
Lt. Kai's active ability 'Mocktail' now applies debuff from the first talent correctly to all targets.
SL-1001 Blobster is now correctly affected by the 'Rally' engraving.
Lt. Linnea's Talent 5 resurrects leaders as normal units, similar to other resurrect effects.
Lt. Linnea's Talent 1 now works correctly for high HP units, such as Pvt. Bullit.
Lt. Anna’s 'Overtime' ability correctly extends the duration of the 'Chaff' effect from TL-40.
Leader balance changes
Queen Nafanua’s Lightning Storm damage increased, falloff changed to 30/0.
Lt. Falcao’s defensive drone intercept range 2 → 5, HP 400 → 500.
Lt. Honu’s Cherry Bomb damage doubled.
Sgt. Koa’s taunt range increased 500 -> 800, HP progression made steeper.
Sgt. Antti Pylkäs’s base damage +50%.
Sgt. Amani Kapata’s speed 270 → 300, range 500 → 700.
Sgt. Julia Weights’ speed 180 → 210, HP +50%.
Sgt. Julia Weights’ passive ability HP boost applies to whole squad.
Sgt. Boomaroo Bruce’s Talent 5 now gives his squad a full-sized version of his weapon.
Gameplay fixes, improvements and balancing
Garrisons now consume Rations correctly when player is offline.
Proto troop storage limits now consider troops on Landing Crafts.
All Damage over Time effects changed to work the same as Fire DoTs, with only the highest dealing damage.
Life Drain is calculated using troop HP base value, instead of boosted value.
Garrison engagement range had a bug which caused the range to be too large. This has been fixed and the range has been reduced to 2x detect range. Minimum detect range was increased to 15.
All units are now resurrectable. Resurrected troops do not spawn new troops.
Fixed some situations where units could be resurrected multiple times with different ability combos.
Spawned Clone Riflemen were being spawned at level 1. All spawns are now at the level of their parent.
Due to the above fix to Clone Riflemen, in Warships their upgrade levels have been slightly reduced to keep their power relatively the same.
Fixed the level of Seekers spawned by Cpt. Ruddero’s ability.
Gadgets
Scrapping Gadgets awards twice the number of modules.
20 -> 40 per rank for Common Gadgets
100 -> 200 for per rank Rare Gadgets
Gadgets are now saved to layouts.
Zapper gadget has been rebalanced:
Range 5 → 6.
Tier 1 damage: 20-120 → 30-180.
Tier 2 damage: 30-180 → 40-240.
Other changes
When scouting or attacking, enemy gadgets are now displayed by default.
This default can be changed in the gameplay options.
Circuit blocks received from 1x Recruitment are now displayed in the result screen.
Animations for Zapper and Freezer effects are now active only when there are units nearby.
The hero boat and hero are now correctly visible when a player base is scouted or visited.